- Floor size is no longer set per area and is picked from a random range. The lower and upper boundary of the range increase the further you are into the game.
- Floor layout style is now randomly selected when your alert level is at or above 5.
- Enemies that can parry can no longer parry while the Assassin upgrade is active.
- Enemies now get a sweat drop above their head while the Sheriff outfit's badge is active.
- Adrenaline Rush no longer takes any upgrade points behind the scenes. It taking up a spell slot is a big enough trade off.
Witchinour 1.56.zip 46 MB
Jul 28, 2018
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